Author: clafortune

Topic 11 – Gamification in Education

Screenshot of my Google Earth Narrative Story

https://earth.google.com/earth/d/1DTnrisEE3jgCOeOP840G8myFQql_LsNK?usp=sharing

Games are a wonderful to teach language to children. The best way to learn is through play, it seems to truly resonate with them when they can associate language that way. More games need to be developed for learning traditional language, there aren’t a lot of apps or any resource for our students to learn the language in a fun and playful way. We all know that kids are capable of navigating through a game and/or app and figuring out how it all works, but it needs to be their level of fun otherwise they will not be interested OR they will only be interested for a minimum amount of time and want to move on. I guess that’s the trick and finding what it is that they kids are into and how to capture their attention to want to play and interact with a language learning game.

Google Earth Narrative maps would be a fun Social Studies activity as a class. It could have been something I used with my kindergarten class. Each morning we would have a “Neighbourhood walk” and this would be within a small perimeter in the Brentwood area, we would explore native plants and place-based stories. We would let the class know if there was a house we would walk passed that one of our students lived at. With narrative maps, each student could contribute to a place, we could take pictures, create routes and share with their parents the places we had seen and the things we had learned. A great activity for any age. I enjoyed this, it’s easy enough to do this with my family as well.

Topic 10 – Coding, Computational Thinking, & Interactive Stories

screenshot of the layout on twine

Utilizing twine for language revitalization could be beneficial as a learning tool, but as for having students create their own twine would be a long process and definitely would be meant for older students. It would be great for combining an interactive component to a traditional story and have students figure out multiple possible outcomes especially when we are attempting to have them both understand and recognize certain values, beliefs and/or virtues that come from within a story. It would be a good opportunity to provide an interactive story first of course, have them recognize a pattern and then see what stories they come up with. It would be something that could be done step by step as a class unless extra help is available to assist with any hiccups or roadblocks throughout the process. I love how the ‘mind-map’ shows connections of the different paths and how they can circle back to different parts of the map. I think that would be a good way for them to see fully how a problem could be solved, taking that step back and seeing the big picture and even how some outcomes could still be similar to others.

https://clafortune.github.io/website/

Lesson plan/activity Assignment 2A & 2B

https://docs.google.com/presentation/d/1q-EcCuhItz_xvCp547SMogcutXUsrvbxSNHMmJ0-nGg/edit?usp=sharing

SENĆOŦEN topics complete with easy to hard questions and answers

My lesson activity complete with SENĆOŦEN is above. At the bottom, will be the link for a blank template to copy and fill in with your own language.

This activity would be suitable for grade 2 and up, but of course can be adjustable with questions suitable for any age range. The set up could easily be done up in a classroom setting or even over zoom. Being sure to have some sort of buzzer and a way to track the points earned, separating the students into groups/teams if it is a larger group but again, the game can be adapted to any setting and language.

screenshot of the second slide with instructions on how to save your own copy

Below is the link you can utilize to copy and save the game template for your own use.

https://docs.google.com/presentation/d/1N_5IbXUY3y2PCuhFQ0YA7ZuREwC7ew1Q3fyILBnEBQA/edit?usp=sharing

Topic 5 – Cross Curricular 3D Design & Printing

Photo by Gavin Allanwood on Unsplash

As we’ve discussed, I believe 3D Design and Minecraft is a great combination for cross-curricular active learning opportunities. Giving them the time and space to play with and manipulate shapes to create something new for their world and giving them tasks while also teaching math & technology is a wondrous bundle and is a win for everyone. With the right vocabulary this, like many subjects, can be taught within the language. It could be useful for teaching new language domains such as house (ÁLEṈ) and things around the home. With so much creativity that goes into one’s world on Minecraft, you could work with and create countless language domains.

Topics 2 & 3 – Reflection

Photo by Thomas Lardeau on Unsplash

I very much enjoyed watching the documentary “Most likely to succeed” where it allows the freedom to truly create/adjust the curriculum that can best suit each individual. Rather than having a plan set out and benchmarks to reach with no regard to whether each individual understands or can even keep up, each student was given the opportunity to grow and develop within their comfort zone. Allowing that safe space to have the freedom of what they want to learn, you can tell that it keeps them continuously involved in their own learning. Also, taking away the stress of the need to know key formulas or facts for a test can take a lot of weight off one’s shoulders. I would love to see this kind of approach to teaching, I don’t really have any negative comments about this method as it relates to how I would want my teaching style to be.

FUNpod Cast – ft. LIȻILIYE & Jojo

Teaching with stories has been a part of our ways since time immemorial and to bring this back to the classroom is FUNdamental. Telling a story engages students. They listen, they can imagine and then they can retell what they have heard. This is all a great practice for the students to remember such information and within a story lies many meanings, many teachings and you can use a story in more ways than one for a lesson.

Topic 6 – Technology and Inquiry with Joanna Lake

I had missed out on the first half of Joanna’s presentation, but from what I did catch, utilizing technology can be very beneficial for both teacher and student. So many young people are so tech savvy that even my daughters can teach me something new, but it brings us together. It can create bonds and relationships which are key for both learning & teaching environments. There are so many apps that can be used in a classroom setting and there is so much room for creation! Allowing the students the freedom to create and imagine can truly pull through their individual strengths.

Sketchnote and/or infographics are a great tool and personally find it very useful to reflect on my notes. Taking notes down on a laptop has added distractions. You can easily veer off onto the internet; social media, email, updates. Whereas with a pen/pencil to paper, I will write the important things to remember and sketch things related to the lecture as a way to remember what was gone over. It is easy to draw things unrelated to the topic but there are far less distractions.

Topic 1 – reflection

Photo by Cristin La Fortune

Setting up the website was a little confusing, I had to skim over the instructions a few times to make sure I wasn’t going to make a mistake but still did in the end. I got the URL and site title backwards, so I created a second one and ‘hid’ the first one to use this one for this course. This will be my first experience with using a made website and personal blog for anything. I feel like it will be a fun way to express my learning journey with others. 

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